Since HCF and Kits is a major part of the server atm, I thought it would be best to explain here the changes of the classes and what they will contain.

Bard: (Gives effects to teammates in same faction)[Full Golden Armor]
- Passives & Held:
  • Speed 2

  • Regeneration 1

  • Resistance 2
  • _____________________________________________________
  • Held Sugar: Speed 2

  • Held Blaze Powder: Strength 1

  • Held Iron Ingot: Resistance 1

  • Held Ghast Tear: Regeneration 1

  • Held Wheat: Saturation 1

  • Held Feather: Jump Boost 1 (+ self)

  • Held Magma Cream: Fire Resistance 1 (+ self)
- Click: (Self Included)
  • Click Sugar: Speed 3 (0:05s)

  • Click Blaze Powder: Strength 2 (0:05s)

  • Click Ghast Tear: Regeneration 3 (0:03s)

  • Click Iron Ingot: Resistance 3 (0:04s)

  • Click Wheat: Saturation 3 (0:05s)(45)

  • Click Feather: Jump Boost 3 (0:05s)

  • Click Magma Cream: Fire Resistance 1 (0:45s)

  • Click Spider Eye: Wither 2 (0:05s)

Archer: (Uses a Archer Tagging mechanic with a bow to deal damage and give status effects to enemies)[Full leather armor]
- Passives & Held:
  • Speed 3

  • Resistance 2

  • _____________________________________________________
  • Held Feather: Jump Boost 1

- Click:
  • Click Feather: Jump Boost 4 (0:07s)

  • Click Sugar: Speed 4 (0:07s)

- Tagging: (2 Parts)
  • Dealing damage via amount of hits or range

  • Dealt Status effect to player based on Dye sets (Black,Grey,Lime Green, Lapis Blue) [%50 chance of effect landing]

Miner: (Used to assist mining and prevent detection under a certain Y level)[Full Iron Armor]
- Passives:
  • Haste 2

  • Night Vision 1

  • Fire Resistance 2

  • Invisibility 1 (Y level = ~30)


As of current, this is the WIP of the Classes page. More will be updated as the development of HCF comes along.